

I understand the differences in programs and some of the ways of doing things. Zbrush will be off this computer very soon! My texture was all over the place and couldn't get it to align. You have my word! So you have to flip the UV in Zbrush I found. I am going to take the time to learn 3DCoat like Miss Vidi. Find the apps, tools, methods and techniques that works best for you. Work at your own pace and really get a feel for it. The info I give you is just "Food For Though.' I'm not not stating for you to jump into this or that. (Lord knows I pulled my hair out learning this). STOPPED where you are now and did NOT learn to create proper edge loops. It (Alone) will determine if the mesh and deformations are high quality or mediocre. STOP Edge loops is a huge hurdle to over come. DynaMesh user's get spoiled with the quick generation of properly spaced poly's and then. This isn't my first rodeo. Was afraid this would happen, again. It gives me a learning to do list for later. I do like hearing about the possibilities though. This has been way too much for me and just making lips go up and down with no real lip movement. I don’t want to go that far out of my comfort level for awhile. All the other you mentioned, well it will have to wait.
#3d coat texturing exporting a diffuse texture as a 2d image how to#
Then I will look at clothing but just the workflow and how to provided by Reallusion. Then I need a couple of days to organize notes and go over 3D coat interface and capabilities. First, I need to finish my project, which should be tonight unless I forget a step here and there. Wuvd, You keep telling me to slow down but telling me about all of this stuff haha! I will be interested in this. It will help me communicate more effectively here and I’ll be able to keep the conversation on topic related to my goals. I feel more comfortable now asking questions since I picked up so many missing links the past two days. When I go into new stuff past this, I will take a Saturday to watch a long video and work through a project that someone else is doing. The UV map issue was my own fault of losing focus from letting the programs get to me. It seems many of the searches go into product specific stuff when I need basic understanding. Yep reading is my preferred means to learn but I can never find specific stuff I am looking for. I’ll let you know if I have any issues with the head but I think I’ll get it right because I spent some time looking up heads and geometry after Vidi guided me. So much is coming together though in my head since the past two days.

Honestly, my next projects will probably be using Crazytalk and editing the map for the image. VIDI gave me a video awhile back about edge loops and I picked up on that. Though this is not a mouth like a human and I want th mouth to simply open and close up and down, I had to do this to get the cheeks to look right. Smile Line = Zygomaticus Muscle CC Mesh AWESOME TOPOLOGY "Sqaure (Tic Tack - Toe) Topology will NOT deform the mesh like this.
